TARA

Copyright (c) Dijkstra and van Dijk

The game is played on a initial empty 5x5 board.


MOVE - Each player inserts a stone onto the board from an edge. Black inserts from top and pushes from top to bottom, White inserts from left and pushes from left to right.
Black starts with a stone on the top-left corner.
Passing is not allowed 
If a stone, when pushed meets another stone, this too is pushed on the same direction, and so on...
EDGE - A stone pushed off the edge during a push is returned to the player (there are no captures). If it is an opponent stone, this row/column cannot be used on the next turn (friendly stones do not have such restriction). 
GOAL - Wins the player which makes a path between the edges (top-bottom for Black, right-left for White). Stones may be connected orthogonal or diagonal.

An example

Black should play at c5 in order to protect an eventual push by White on b2, making 3 stones in a row on a lower row, where he could extend even further on the next turns. With c5, Black may cut off White's race and prepares his own.


Check Quixo and Push for related games, both available on this site.