DAMEO

Copyright (c) 2000,2001 Christian Freeling


  • TURN - On each turn, each player moves a friendly piece or a connected line of friendly soldiers:
    • Soldiers - A soldier or a connected line of soldiers moves one cell forward, either orthogonally or diagonally. 
      • A soldier ending its move on the its last row promotes to King.
      • Soldiers may capture orthogonally forwards, backwards and sideways by the checkers short leap (must be adjacent to the capturing piece).
    • Kings move like chess Queens, i.e., any number of empty cells orthogonally or diagonally.
      • Kings may capture orthogonally forwards, backwards and sideways by the checkers long leap.
    • Capturing, whether by soldiers or Kings, is compulsory. Multiple captures may be made in the same turn. The captured pieces are only removed at the end of the turn, and it is not allowed to jump over the same piece twice in that turn, although vacant cells may be passed over more than once. Majority capture takes precedence: if a player has a choice of capturing options, he must choose the option that results in the largest number of pieces being captured (Kings and soldiers counting equally).
  • GOAL - A player unable to move loses the game.
    • Draws may occur by mutual impotence or three-fold repetition of moves.
 
An example

Black moved h3-h2. Red moves the line f2f3-f4. Then h2:f2, and Black captures f3:f1 removing the threat and gaining a winning position.

Dameo was inspired by Croda. There is a ZRF to play Dameo with Zillions. You can also play and read extensive information about the game at the MindSports Arena.