Copyright (c) 2000,2001 Christian
- TURN - On each turn, each player moves
a friendly piece or a connected line of friendly soldiers:
- Soldiers -
A soldier or
a connected line of soldiers moves one cell forward, either
orthogonally or diagonally.
soldier ending its move on the its last row promotes to King.
- Soldiers may capture
orthogonally forwards, backwards and sideways by the checkers short
leap (must be adjacent to the capturing piece).
- Kings move like chess
Queens, i.e., any number of empty cells orthogonally or diagonally.
- Kings may capture
orthogonally forwards, backwards and sideways by the checkers long
- Capturing, whether by
soldiers or Kings, is compulsory. Multiple captures may be made in
the same turn. The captured pieces are only removed at the end of
the turn, and it is not allowed to jump over the same piece twice in
that turn, although vacant cells may be passed over more than once.
Majority capture takes precedence: if a player has a choice of
capturing options, he must choose the option that results in the
largest number of pieces being captured (Kings and soldiers counting
- GOAL - A player unable
to move loses the game.
- Draws may occur by mutual impotence
or three-fold repetition of moves.
moved h3-h2. Red moves the line f2f3-f4. Then h2:f2, and Black captures
f3:f1 removing the threat and gaining a winning position.
Dameo was inspired by Croda.
There is a ZRF to play Dameo
with Zillions. You can also play
and read extensive information about the game at the MindSports