Copyright (c) ? Ed. Ravensburger
The game is played on an empty 5x5 board.
Phase - There are 6 soldiers of each color, and 6 Kings of each color. Each
player, in turns, place one of the available stones (of any color)
into an empty cell.
- Each player controls a virtual pointer. One player can
shift columns, the other shift rows. Initially, these pointers are
positioned at the same coordinates of the remaining empty cell
(because there are 25 cells for just 24 stones)
player, shifts his pointer to another row/column in order to
point to an occupied cell, and thus capturing that stone.
game ends when a player cannot capture any more stones. This
means that his row/column is empty.
- Wins the player with more points.
stone of a kind is worth 1 point; 2 stones value 3 points; 3
stones value 6 points; 4 stones value 10 points; 5 stones
value 15 points and 6 stones, 42 points.
of rules is a variation of the original rules, in order to fit this section (the
original rules featured 5 colors, with 7, 6, 5, 4 and 3 color each - 6 stones
worth 21 points and 7 stones of
the same color is worth 28 points. Capturing all stones of the same color
doubles the score for that color).
A similar game is Take It Away.
The first phase ended, and the last empty
cell was d3. So, one player got a pointer to the d column, and the other
to the 3rd row. This player shifts is pointer two rows up, and capture d5.
After that, the other player may shift his pointer and choose to capture
from a5 to e5 (except d5, already empty).