"The 3 energy tears of the colliding Knight"
note: since the total amount of e.u. distributed is always odd in a capture, it will always send as many energy Eastward as Westward:
Eg,
r n b q k b n r r n b q k b
n r r n b q k b n r
p p p p . p p p p p p p . p p
p p p p p . p p p
. . . . . . . . . . . 1 . . .
. . . . 1 . . . .
. . . . p . . . exd4 . . . . . . . . Qxd4 . . . . . . .
.
. . . O O . . . => . . . p O . . .
=> . . . Q O . . .
. . . . . . . . . . . . . . .
. . . . . . . . .
O O O . . O O O O O O . . O O
O O O O . . O O O
R N B Q K B N R R N B Q K B N
R R N B 1 K B N R
1. e4 e5 2. d4 exd4
(* 1 energy unit (e.u) goes N, black cannot do d6
or Bd6 (rule 6) *)
3. Qxd4 (* white can move Kd1 absorving d1 energy
*) Bc5
4. Bg5 ...
r n b q k b n r r n b q k .
n r r n b R k b n r
p p p p . p p p p p p p . p p
p p p p p . p p p
. . . 1 . . . . . . . 3 . . .
. . . . 3 . . . .
. . b . . . B . Bxd4 . . . . . . B . Bxd8+ . . . . . . . .
. . . Q O . . . => 2 . . r O . . .
=> 2 . . r O . . .
. . . . . . . . . . . . . . .
. . . . . . . . .
O O O . . O O O O O O . . O O
O O O O . . O O O
R N . 1 K B N R R N . 2 K B N
R R N . 3 K B N R
4... Bxd4 (* there are 7 e.u. to distribute,
North is d6, East is
d4 (there is a pawn is e4), South is
d1, West is a4. Since 2 e.u.
are placed in d4, they sum with the 3
e.u. of the bishop, 3+2=5,
so it is transformed into a rook *)
5. Bxd8 (* all 7 e.u's of d8 queen are placed in
d8, plus 3 e.u
of the bishop, sums 10 e.u, a
multiple of 5, so it turns into
a rook *) Kxd8 (* leaving 1 e.u. in
e8 *)
Variants allowing more moves:
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