WIGWAM

Copyright (c) 1977 Otto Maier Verlag Ravensburg

This game is played on the following board:

The marked cells represent the player's initial bases. Each player have off board, 1 King, 7 soldiers and 3 walls.

  • DROP PHASE - On each turn, each player drops a friendly piece still off board on an empty cell insides his base. When all pieces are dropped, move to move phase.
  • MOVE PHASE - On each turn, each player moves one friendly piece:
    • Walls move to an adjacent empty cell. Walls cannot captured or be captured.
    • Soldiers move to an adjacent empty cell.
      • Soldiers may also capture an adjacent enemy piece (except walls) by jumping over it and landing on the immediate next cell (which must be empty).
      • Captures are mandatory and multiple (but the player may choose what capture sequence he prefers). However, between pairs of jumps, there must be more than 90 (i.e., no obtuse angles).
    • Kings may move up to cells (also with no obtuse angles), and may jump over (without capture) friendly pieces.
      • Kings also capture like soldiers.
  • GOAL - Wins the player that achieves one of the following goals: (a) Capture the enemy King, (b) Stalemate the adversary, or (c) Capture all enemy soldiers.
    • If one turn is executed without soldiers on board, the game is a draw.
 
An initial example

After the drops, Black moved one of his soldiers.

In these diagrams, walls are stacks of size 1, soldiers of size 2 and Kings of size 3.

A capture example

The black King may jump east and capture a white soldier. Then, it may jump again over the soldier at southeast. However he cannot capture the third white soldier (at its left) because that would be a 60 angle jump (an obtuse angle).

That would mean that after the single or double black capture (it is mandatory to capture), White could win the game by capturing the black king.