Copyright (c) 1985 Lakeside Publ.

Sabotage is played on a 9x13 square board with the following setup:

  • HOME CELL - The cell marked as red/green point at the diagram. The red point belongs to Red, the green point to Green.
  • NEUTRAL KING - Starts at the board center (the yellow piece at the diagram).
  • MOVE PHASE - On each turn, each player moves one of his stones:
    • Soldiers slide (orthogonally or diagonally) over a number of empty cells equal to the sum of friendly and enemy pieces (the neutral King does not count) at the column of the piece to be moved. The last cell can be occupied by a non friendly piece, which is captured.
      • There are no jumps.
      • If a soldier captures a neutral or enemy King, it is promoted to King.
  • GOAL - Wins the player that move his King into his home cell.
An example

Red's turn. Red is almost winning but his King is under attack by a green soldier. The red King or the red soldier cannot attack  it, since they must move exactly two cells (both belong to the same column). The green soldier can attack the King since it is the only piece on its column.

If Red moves his King to [1], he makes a double threat: (a) capture the green soldier with his soldier (now, it can attack the green soldier) and (b) he can move down the King into his home base in three turns. If Green captures the red soldier, Red moves his King one cell to the south and wins the game in two moves. There is no valid move left to Green in this position.

There is a ZRF to play Sabotage with Zillions. Another variant to this game is just swap home cells. In this case, plaers need to invade the enemy's area to win (which seems more fun).