RABBIT HOLE

Copyright (c) 2002 Walter Joris

This game is played on a 6x6 board with the following setup:

 
THE HOLE - The hole are all the cells from the right column and the top row (the green dots in the diagram).
TURN - On each turn, each player may do one of the following actions:
Drop a friendly stone on an empty cell (orthogonally or diagonally) adjacent to another friendly stone.
Exception: it is forbidden to drop stones in the hole.
Jumping a friendly stone over an adjacent friendly stone landing on the immediate next cell (which must be empty). After the jump, the original cell is occupied by a friendly stone (so, on each jump, a player gets an extra stone).
GOAL - When there is no valid move, wins the player with more friendly stones in the hole.
 
An example

An ended game. The marked stones are those in the hole. White won by a 6-1 score.

This game can be player with just pencil and paper. It is presented at 100 Strategic Games for Pen and Paper by Walter Joris.