Copyright (c) ? Doug Engel

Omemom is a game played on a 4x4 board with this initial setup:

TURN - Each player moves one or two friendly stone(s) to an (orthogonal or diagonal) empty cell.
Both friendly stones may not be adjacent. 
GOAL - A player wins if he gets one of his stones  (orthogonally or diagonally) in between the two opposite stones.

So, Black tries to make a sequence white/black/white; and White a sequence black/white/back.

An example

White's turn: he wins by moving c3-b3.

There's a website with information about the game (in Dutch). I wish to thank Hans Bodlaender for translating the rules.