MASTERY

Copyright (c) 1990 John Ross

This game is played on one of the following board:


MASTER - The Master move to any orthogonal direction up to 3 cells. 
OFFICER - The Officer move up to two cells in one orthogonal direction.
PAWN - The pawn move to any (orthogonal and diagonal) adjacent empty cell.
CAPTURE - Pieces can capture enemy pieces if they can move over them. Jumps are not allowed.
Pawns can only capture enemy Pawns
Officers capture enemy Officers and Pawns
Masters can capture any enemy piece. They can also capture (devour) friendly Officers and Pawns.
Resurrection - If a Officer or Master is captured, the capturing player may immediately return one of his own captured pieces to play. The "resurrected" piece must be placed in any empty cell on the board. 
The resurrected piece must be of a lower rank than the piece that was captured: capturing a Master will allow the resurrection of an Officer or Pawn (player's choice); capturing an Officer will allow the resurrection of a Pawn only. 
If no eligible captured pieces are available, this benefit is lost. Masters, once captured, may never be resurrected by any means.
Masters "devouring" friendly pieces do not trigger resurrection.
CONTROL - If an enemy piece is on the zone of control (ZoC) of a player's Master or Officer, he can move it!
Masters control Officers and Pawns if they are at an orthogonal distance of 2 from that Master (check diagram).
Officers control Pawns if they are at an orthogonal distance of 1 or 2 from that Officer (check diagram).
Controlled Officers move the same, but controlled Pawns (the treacherous pawns) can slide up to three cells in any orthogonal or diagonal direction.
KO rule - A control move cannot repeat the immediate previous board position.
If a player loses all 4 Officers or all 6 pawns, he lose the control ability.  
TURN - On each turn, each player must (i) move a piece, (ii) capture a piece, or (iii) control an enemy piece.
GOAL - Wins the player that (i) captures all three opponent's Masters, or (ii) capture all the opponent's Officers and Pawns.

I placed this game on the Towers section, since there are 3 types of pieces that can be emulated by stacks of different sizes.

Master move range and ZoC

The green dots give the move range and the red dots its ZoC.

Officer move range and ZoC

The green dots give the move range and the red dots its ZoC.

Pawn move range and Treacherous Pawn range

The green dots give the move range and the red dots its range when controlled.

An example

In this diagram, the Master can capture any one of the Pawns. Also, it controls the Pawn at d6 and the Officer at e5, but not the Pawn at c4.

More information can be found at Ross' Mastery webpage.