Copyright (c) 2003 Joćo Neto
Magnetism is played on a 9x9 square board with the following setup:
|PIE RULE - One player drops three red stones
(called attractor stones) on empty cells. The other player chooses
colors and who starts.
|MOVE PHASE - On each turn, each player moves
one of his stones (called a charmed).
|Move to an (orthogonal or diagonal)
adjacent empty cell, provided that it becomes closer to
into a cell occupied by an attractor. Then the player (a) captures his own charmed, and (b) moves
the attractor to another empty cell not adjacent to any
|Instead of moving, if the player has a line of 2+
friendly stones adjacent to another charmed (of either color) on the same
line, he can push it away thru that line direction until it finds
an edge or another piece.
|GOAL - Wins the player that captures all
A push move may be useful to move a friend closer an attractor, or move an enemy away from one.
turn. He may apply two pushes, the first in the marked white stone,
which will put it at the green dot; and the second in the marked black stone, moving it to the red dot.