Copyright (c) 2003 Ingo Althofer and Peter Stahlhacke
This game is played on the following 5x5 board. You should rotate the board 45º left.
Green's turn. He moves the runner at d4 to . Now Black must choose between some bad moves:
He cannot move a1, since that would give an immediate victory to Green. If he moves b3-c2 or a4-a5, Green can capture the moved piece. The other two pieces cannot move.
There is a ZRF to play Kick & Run with Zillions.