2002 Joćo Pedro Neto
This game is played on a 10x10 square
board with the following setup:
|SOLDIER - The soldier may move to
an adjacent (orthogonal or diagonal) empty cell.
|KHAN - The Khan may do
one of the following things:
|Move like a soldier;
|Jump an adjacent piece (of
either color) landing on the immediate empty cell. Jumps are
multiple, not mandatory, and do not capture any jumped piece.
other pieces might be captured by custodian after the
jump (see next point).
|Captures a enemy piece by
custodian with another friendly Khan (i.e., custodian capture
requires the two Khans to be adjacent to the captured piece on
opposite sides, along a straight orthogonal or diagonal line).
|Push a friendly phalanx
(i.e., a straight line of connected soldiers) one cell in an
orthogonal or diagonal direction. If on the next cell after the
phalanx there is an enemy piece, it is captured.
|Support a friendly adjacent
soldier, moving it to another adjacent empty cell. Supports are
multiple for that supported soldier, i.e., another Khan may
support that soldier again (which is not mandatory).
|GOAL - A player wins if he:
|Places a soldier on the last row, or
|Capture all enemy soldiers.
The Khan at d5 can push south the
soldiers d3 and d4 to capture the green soldier at d2. Also the f5 can
push d3 southwest to capture the green Khan at c2.
Green can capture by custodian the Khan
at d5, by moving his Khan from d7 to e6.
the Khan at c2 can jump the soldier at b2 to a2 and capture the soldier
|Some jumps and
Black can win this game win one move, by
supporting h7 with his 3 Khans. For e.g., h7-h5, using Khan at g6, then
h5-g3, using Khan g4, then g3-i1, with Khan h2.
Khan at f3 can jump f3-h5-f7-d7-d9. And if the soldier at h7 wasn't
there, Green would won the game on the next move, by supporting his
soldier at a6 to the last row.
is a ZRF to play Khan