HIBRYD I

Copyright (c) 2002 Jared McComb

Hibryd I is a game played on a 4x4 board with the following setup (the yellow pieces are neutral stones):

 
KING - A King may:
Move to an (orthogonal or diagonal) empty cell
Capture a neutral stone by replacement
A King is obliged to move out of check whenever necessary, except to counter the adversary last move (check below)
SOLDIER - A soldier may:
Move to an orthogonal empty cell
Capture the enemy King by replacement
Capture a neutral stone by custodian (orthogonal or diagonal) with some friendly piece (including its King)
NEUTRAL STONE - A neutral stone may:
Move to an diagonal adjacent empty cell
Move orthogonally if it starts or goes onto a corner cell
Capture Kings within moving range
MOVE - On each turn, each player must move one of his pieces or a neutral stone
GOAL - A player wins by achieving one of the following ways:
Capture the enemy King
Make an (orthogonal or diagonal) 4 in-a-row with his soldiers
Move his King into the enemy King starting cell
Move his soldiers into the 4 corner cells
Capture both neutral stones
Stalemate the adversary
Counter - The first three ways may be countered; that is, if the opponent succeeds in doing one of these, and the player could do the same thing on his next turn, in doing so he would nullify the winning move, and that method of winning cannot be used anymore (until the next game). A draw occurs either by all of the ways of winning being nullified, or by mutual agreement of both players

Some words from the author: The neutral pieces are going to go fast, so try to get one of them to keep your opponent from winning. It is easiest to get them by moving them between your pieces, rather than the other way around.