HEXMEISTER 

Copyright (c) 1980 William M. Helvey

Hexmeister is played on the following hexagonal board.


DEFINITIONS
BASES - The six cells on the side of the board closest to each player is his base entry row.
RINGS - The green dots on the board.
GATES - The red dots on the board.
LANES - The other cells.
TURN - On each turn, a player may drop a stone off-board, or move a stone already on board.
DROP - Each player has a total of 18 stones that start off-board. A player can drop one stone from the reserve into an empty cell inside his base.
MOVE - A player may move any of his stones on board any distance in any direction across an Open Route which includes:
All unoccupied Lane cells
All unoccupied Gates
All Gates occupied by the moving player
His own Base Entry Row where unoccupied
A player may not move across any Ring cells in a single move except his own Base entry row where unoccupied (so, it will take two turns to move a stone from Lane to Lane unless the player uses a Gate).
A player may move onto any unoccupied Grid space (Lane, Ring, or Gate) that is not secured by his opponent.
A player may not move directly onto a Gate unless the move originates from a cell directly adjacent to that Gate. 
exception: A player may move directly onto either of his Base Gates from his Base in a single move, but does NOT receive a Bonus Move unless he also captured an opponent on that move (check below what how to capture and how to get a bonus move).
SECURITY - A cell is secured when 3 or more Grid spaces adjacent to that cell are occupied by the same player (secured by "Proximity") and cannot be occupied by his opponent, but can be crossed by either player. A Gate may also be secured by "Triangulation".
Triangulation is a special means to secure a Gate and capture a stone in which any player that occupies any 4 of the 5 Gates of a Segmental Triangle secures the 5th gate of that triangle.
exception: When a player secures the central Gate by Triangulation, the opposing player can nullify that security by occupying any 8 gates of the Grid; however, this does not affect security of the central gate by "Proximity".
CAPTURE -. Capture of a stone occurs when a player secures a cell while it is occupied by the opponent. The opponent's stone is removed from the game, and the player is awarded a Bonus Move.
BONUS MOVE - A Bonus Move is an additional move granted to a player in his turn when he captures an opponent stone or moves onto any Gate from a position on the Grid. 
Only one Bonus Move can be earned in a single move even though one or more stones are captured and a Gate occupied; however, there is no limit to the number of Bonus Moves that may be granted in succession during one turn.
GOAL - Winning is by Alignment or Encirclement.
Alignment occurs when one player occupies any 5 gates in a straight line (3 alternatives possible on Grid).
Encirclement occurs when one player occupies either the 6 Gates of the Outer Ring or the Middle Ring.

Triangulation example

A segmental triangle is one sixth of the board, from the central cell outwards to one side.

For e.g., Black controls the remaining bottom left Gate.

Capturing

If the black (marked) stone at d8 moves to cell [1], they secure the cell where the White stone is and so capture it.