Copyright (c) 1996 Kris Burm
GIPF is played on the following
initially empty hexagonal
Each player starts with 18 stones in reserve.
Some remarks from the author: 1. Don't misinterpret the aim of the game; you can only win by capturing the opponent's pieces, not by returning your own pieces repeatedly from the board to the reserve! 2. A tie is not possible. The first player to run out of pieces loses the game, even if the other player, too, would run out of pieces in his next turn. 3. Players should always be able to see how many pieces the opponent has left in his reserve. Leave them clearly visible next to the board.
White started by placing a GIPF piece at a3, then Black insert at the same cell at east direction, pushing the white GIPF one cell.
Black inserted a piece at d1 (the red stone) at SE direction, pushing 4 stones on the same direction. There is now a line of 4 black pieces. The Black player must remove the 3 single stones and decide to remove or not the black GIPF, but it cannot capture the other two stones on the same line, since they are not adjacent to that line of 4 (there an empty cell in-between at b4).
You can play GIPF at Rognlie's PbM server. There is also a program (for Linux and WIndows) called GF1 that plays the game. More information can be found at the GIPF project website - GIPF it's the 1st game of a series of 6.