
SPECIAL CELLS  The initial four
cells where each player starts are called the OrbGenerator.
The cell is the corner is also called the Orbgenerator core.


ORBS  An Orb move by jumping
over an adjacent (orthogonal and diagonal) piece (of either color)
landing on the next cell after it.

If this cell is:

Empty  the Orb just moves
there. Moves may be multiple. 

Occupied by an opponent Orb  it
captures that Orb 

Occupied by a friendly Orb 
they are replaced by a Spheroid. 

All other cases are not valid. 



SPHEROIDS  A Spheroid can move
like an Orb, or to any adjacent (orthogonal and diagonal) empty cell.

Spheroids, when jumping, can capture
any enemy piece (Orbs or Spheroids). 


TURN  On each turn, each player,
moves one of his pieces and then place (if there are still stones
available) a new Orb on any empty Orbgenerator cell.

There are a total of 24 stones (Orbs
are 1 stone, Spheroids are 2) 


GOAL  A player wins by moving a
piece to the opponent's core.
