Copyright (c) 2001 Karl Scherer
The game is played on an empty 8x8 board:
||KING - Firstly each player
drops a King. Then each player has a double move: First you move your
King, then you drop a blocking soldier.
||The King can move one or two cells
in a straight (diagonal or orthogonal) direction. The cells must be empty.
||If the king is enclosed by eight
blocking soldiers, he is stalemated if he does not have an 'escape
route'. An 'escape route' are two adjacent soldiers positioned of the
same colour pointing in one of the four orthogonal directions of the
king's position. The king may then move onto the first of these blocks
and capture it.
||GOAL - Wins the player that stalemate the opponent's king.
Black King moves and wins in two moves. He goes to cell  and places a
soldier on cell . Then the Red Kind is forced to move to f4, and
drops a soldier anywhere. Then Black moves e5 (or g5 if the soldier was
dropped there) and stalemates Red. Notice that if the soldier at f3 was
red, then a soldier at f2 would have given Red an escape route.
There is a ZRF to play Chase II
with Zillions. Chase II is a development of
where the escape routes were added for a more balanced game.