Copyright (c) 2000 Cameron Browne
This game is played on an 8x8 square board with the following setup.
Each player starts with 64 stones on board and 64 stones off board (in the diagrams, a dot represents 5 stones, meaning 32 stones on each corner).
This can also be played on a checkered board. The square color where lies the stack determines its owner (and so, only half the stones - 128 of the same color - are needed to play this game)
|Before the move
A move example shown below starting from a black stack with height 14.
Some words from the author: Notation: Moves can be described in the following format:
c3:8 d4:3 e3:1 f4:4 (:d3 e4) g6:1 g7:4
This Black move starts by taking 8 units from C3 (cash in hand) which are distributed along the diagonal path D4, E3 and F4. The White stacks at D3 and E4 are surrounded and captured (say 5 units in total). The captured units are redistributed to stacks G6 and G7.
|After the move
After moving 8 stones, the original stack has only height 6. The two white stacks (with a total of 5 stones) were captured (they are not adjacent to diagonal empty cells). Black decided to distribute them by g6 and g7.
Notes on play: Movement restriction (ii) encourages players to spread their outermost pieces, increasing the chance of conflict. Movement restriction (iii) allows players to build defensive walls against their opponents.
Redistributing captured pieces to opponent's stacks may be worthwhile if that traps a nearby stack (due to movement restriction (ii)) which can be captured next turn.
Stalemates are not likely unless the stalling player has more units than their opponent - in which case they would presumably not aim for a stalemate!
Cash In Hand combines elements of a variety of games. The diagonally restricted movement is reminiscent of checkers, the distribution of cash is similar to the sowing of seeds in Mancala, and the surround-capture rule is similar to Go.