CAMPAIGN 

Copyright (c) 2001 Chris Huntoon

Campaign is played on an empty 10x10 board:


  • DROP - Initially, each player drops a Knight into an empty cell.
  • MOVE - On each turn, each player moves the Knight (like in Chess) into an empty cell, leaving behind a marker of his color. 
  • GOAL - The first player that makes a 5 in-a-row (orthogonal or diagonal) wins.
    • If a player is stalemated (the Knight cannot move) he looses the game

An example

Black Knight moves to cell [1] and wins in 4 turns by jumping to the cells with red dots. Red cannot do anything against it.

There is a ZRF to play Campaign with Zillions.