BATMAN vs. CATWOMAN
Copyright (c) 2004 Thomas Mandry
This game is played with the following setup (the cells with black squares are not used):
Each player has one hero (the marked stone) and four helpers.
PIVOT MOVE - A piece that moves around another piece (dalled the pivot) in a 'circular' way, i.e., it moves from its cell to an empty cell both at the same distance of the pivot.
The distance between two hexagonal cells is the size of the shortest path between them.
TURN - On each turn, each player makes exactly two of these move options (by either order):
Move his hero using a friendly helper as the pivot
Move one of his helpers using the hero as the pivot.
Move the enemy hero using a friendly helper as the pivot but only if the enemy hero is moved into a green cell.
GOAL - Wins the player that moves the enemy hero to a green cell.
A move example
Black starts the game by moving his hero using the a3 helper (at distance 2) as the pivot. Then moves the d6 helper (at distance 4) using the hero as the pivot.
A winning move
Black's turn. He wins the game by move the helper at a3 to b4 (both cells at distance 2 from the hero) and then by using that same helper to move the enemy hero into the top green cell (both at distance 1 from the helper pivot).
Check http://jesweb.net/old/coin/concours04/ for more information about this and other games played on this small board..