"Diplomacy is the art of saying 'nice doggie', while searching for a stone."
Example:
8 Q....... White plays Qc6 and Black plays Nc6: 7 ........ Queen takes kNight! 6 ..+..... 5 n....... 4 ........ 3 .B..n... White plays Bd1 and Black plays Nd1: 2 ........ Equal rank conflict, both moves are not executed. 1 ...+.... abcdefgh
Example:
8 Q....... White plays Qd5 and Black plays c5: 7 ..p..... There is no conflict, because the two pieces 6 ........ don't meet in no square during their travel. 5 ........ 4 b....... White plays Rh2 and Black plays Bd1: 3 ........ This cannot be accomplished because they meet at c2, 2 R.+..... and all pieces move at the same speed. 1 ........ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ abcdefgh 8 .......b White plays Rh6 and Black do not move the d6 kNight: 7 ........ Rook cannot move, because there is an obstacle 6 R..n.... in its way (like in normal chess...) 5 ........ 4 ........ 3 ........ White plays d4 and Black plays Ba1: 2 ...P.... The pawn executes its move, but the bishop don't, 1 ........ because it finds an obstacle when it passes through d4. abcdefgh ^^^^
Example:
8 K....... White plays Kb7 and Black plays Rh6: 7 .......r No problem! (if the rook didn't move, the king 6 ........ couldn't accomplish his move) 5 ..Q..... 4 k....... 3 ........ White plays Qc4 and Black plays Kb3: 2 ........ The king cannot move! b3 is now in check 1 ........ because the black queen moved successfully to c4 abcdefgh
In my opinion this rules are more interesting if we play a progressive type of game. Each player presents the entire set of movements. Then, they execute the first move for both players, then the second, and so on...
Now, each set of moves is done at the same time! But, in order to use them, we must introduce another conflict rule:
Example:
8 .....R.Q White plays Rh2 and Black plays Bd1 and Ba1: 7 ........ The a2 rook and the c3 bishop conflict at b2. 6 .......r So the a4 bishop can perform his move because 5 ........ the rook cannot reach square c3 4 b....... 3 ..b..... White plays Qh1 and Black plays ra6: 2 R*...... Now there is no conflict, because the two pieces 1 ........ don't meet in no square during their travel. abcdefgh White plays Qh1 and Rf6, and Black plays rf6: A more complex situation! Both rooks are trying to go to f6. They return to their home positions, exactly at the same time, the queen passes at h6, so another conflict happens. The queen cannot accomplish its move! All 3 pieces stand still! If it is Qh6 instead of Qh1, then the queen takes the black rook.
Include the possibility of making conditional moves. A conditional move is a move that only tries to execute, if same specific condition is true. A possible syntax could be: condition?if-true-move:if-false-move The condition can ask only one of the following questions:
I thought on including support type moves, but I'm not sure if this put Dip-Chess rules too close to Diplomacy rules, and then I may get some problems with Avalon-Hill :) So, leave it as it is!
These rules are easily transfered to many other chess variants.
I would like to try the Russian fortress variant (with progressive moves). It needs
4 players (and a master). Anyone?
back to top