|
Game |
Features |
ZRF |
Game Description |
|
16! |
|
|
Drop 3x3 patterns matching those already on
board. |
|
3 Musketeers |
|
|
Stalemate yourself or make 3
musk-in-a-row. |
|
369 |
|
|
Be the 1 to make more 3 and 6 in-a-rows |
|
4D Tic-Tac-Toe |
|
|
Make
as many 3 in-a-rows that you can! |
|
4Squared |
|
|
Each sector determines the next sector action. |
|
Abalone |
|
|
Push 6 opponent stones out of the board. |
|
Aboyne |
|
|
Slide and jump until the opposite corner. |
|
Abyss |
|
|
Slide enemy stones out of the board. |
|
Abstract Crosse |
|
|
Lose your pieces in a rotating center
board. |
|
All the King Horses |
|
|
Stalemate your adversary with a set of shared
horses. |
|
Alquerque |
|
|
Play
the father of Checkers. |
|
Alva |
|
|
Wins points between capturing and returning |
|
Anchor |
|
|
An
hexagonal game of territory |
|
Andantino |
|
|
Drop stones to make 5 in-a-rows or surround an enemy stone. |
|
Annuvin |
|
|
Capture your opponent makes him stronger! |
|
Antipod |
|
|
Play balanced hex on a "sphere". |
|
Apex |
|
|
Connect your two edges, by sliding your stones, and removing the others. |
|
Archers |
|
|
Move one of your archers to the enemy field. |
|
Archimedes |
|
|
Capture
by multiple range and reach the enemy port. |
|
Aries |
|
|
Push your opponent's stones out of the board
and reach the distant corner. |
|
A Simple Game |
|
|
Move your stones in a 4x4 arena to make a 3
in-a-row |
|
Ataxx |
|
|
Grow and jump around your adversary |
|
Atoms |
|
|
Capture stones with limited move capabilities. |
|
Attract |
|
|
Attract pieces to achieve a winning pattern. |
|
Attraction |
|
|
Move
your planets to the other edge of the solar system. |
|
Barrier |
|
|
Move your piece to stalemate your
adversary. |
|
Billiards |
|
|
Slide and bump until the last row. |
|
Biloba |
|
|
Custodian captures with secondary effects. |
|
Bivouac |
|
|
Slide and capture to occupy your own home
base. |
|
Black & White |
|
|
Move and jump to make a 4 in-a-row or
stalemate the adversary. |
|
Blue Nile |
|
|
Travel
thru the Nile until you find a dead end for your opponent. |
|
Blockdance |
|
|
Capture by group pivot moves. |
|
Boku |
|
|
Make a 5+ in a row, while sandwiching enemy stones. |
|
Bombardment |
|
|
Bomb your path do victory. |
|
Boomerang |
|
|
Drop patterns to conquer other patterns. |
|
Box Hex |
|
|
An Hex variant on a 'boxed' topology. |
|
Breakthrough |
|
|
Reach the last rank, and capture stones along the way. |
|
British Square |
|
|
Be
the one with more soldiers at the end of the game. |
|
Bulo |
|
|
A 2D NIM game and related variants. |
|
Bunny War |
|
|
A
bunny checker variant. |
|
Can the Sardines |
|
|
The children chair dance in a sardine's can. |
|
Carreno's
Entropy |
|
|
Disperse your stones to achieve maximum entropy. |
|
Cascades |
|
|
Use the flow to conquer the bottom row. |
|
Castle |
|
|
Invade the opponent's Castle and grab the
other's throne |
|
Cathedral |
|
|
be the one to dominate in a Medieval City |
|
Cats & Dogs |
|
|
Place your allergic pets over the board
(original name: Snort) |
|
Cavalieri all'assalto |
|
|
An army of knights trying to reach the last
row |
|
Chameleons |
|
|
Move
your shifting chameleons to capture all the others. |
|
Checkers Gomoku |
|
|
Remove stones by making 4 in-a-rows. |
|
City |
|
|
Sliding
on one of the possible grandfathers of Chess. |
|
Cleave |
|
|
Slide
your soldiers and capture enemies by custody or intervention. |
|
Clobber |
|
|
Clobber
adjacent stones until no enemy valid moves are left. |
|
Complica |
|
|
A shifting variant of Connect4 |
|
Connect 4 |
|
|
Drop stones to create a 4 in-a-row, in a gravity field board. |
|
Conspirateurs |
|
|
Play sitting on the chair on a Go board. |
|
Cram |
|
|
Drop the last domino. |
|
Crockodator |
|
|
Occupy the three islands. |
|
Crusade |
|
|
The
on/off traditional jigsaw for two players. |
|
Crystals |
|
|
Grow
more crystals than your adversary. |
|
Dao |
|
|
On a small 4x4 board with running stones, achieve a winning position |
|
Dara |
|
|
Capture stones by creating 3 in-a-rows. |
|
Dawson Chess |
|
|
Capture to stalemate your opponent. |
|
Deflector |
|
|
Deflect
your stones to reach the opponent's setup. |
|
Delta |
|
|
Slide
and drop stones to make a 4 in-a-row. |
|
Diagonals |
|
|
Win points by making diagonals. |
|
Diamonds & Pivots |
|
|
Make diamond patterns to capture enemy pieces. |
|
Diffusion |
|
|
Relocate and attack the opponent stones until all of them are alone and dead. |
|
Dispatch |
|
|
Dispatch
pentominoes over the board to achieve territory. |
|
Dodgem |
|
|
Slide your stones and stalemate the opponent even if you cannot do it! |
|
Doh |
|
|
A twist on Connect-4 |
|
Dominion |
|
|
A mix between Othello and Ataxx. |
|
Drommels |
|
|
Add and flip shared stones to make a 4
in-a-row |
|
Duffer |
|
|
Jump and populate the board. |
|
Epaminondas |
|
|
Reach last rank before your adversary reaches your own rank. |
|
Evasion |
|
|
Use
a new type of move, the evasion, to get your stones into enemy camp. |
|
Fanorona |
|
|
The
strange and distant relative of Alquerque. |
|
Fascia |
|
|
Jump and capture while going to the center. |
|
Fianco |
|
|
Move and capture to place your King on the
last row |
|
Fire Drill |
|
|
Drop and move stones by bumping, to make a 4 in-a-row. |
|
First Attack |
|
|
The N-queen puzzle turned into a game. |
|
Fission |
|
|
Slide your atoms and remove your neighbors
with atomic explosions. |
|
Five Field Kono |
|
|
A traditional Korean game of running armies. |
|
Forge |
|
|
Stalemate your opponent while moving into his ranks. |
|
Forms |
|
|
Capture by replacement or sliding until you
have no moves left. |
|
Forte |
|
|
Make a four in-a-row using knights in a fort. |
|
Fox & Geese |
|
|
Slip or trap the fox, depending of who you are. |
|
Frenzy |
|
|
Use his fishes to feed your sharks, or vice
versa. |
|
Froggo |
|
|
Make a complete cycle for each of your jumping stones. |
|
Galice |
|
|
A game between Alice and Go |
|
Gauntlet |
|
|
One player tries to go through the other's defenses. |
|
Gem |
|
|
A Y variant over a five edge board. |
|
Gess |
|
|
Dissect chess pieces into 3x3 Go cells, and capture all Royal Rings. |
|
Glass Bead |
|
|
Control and influence cells to achieve victory. |
|
Global Connection |
|
|
A Go-like game where only connected groups
survive. |
|
Gobs |
|
|
Capture or recruit the enemy's army. |
|
Goju |
|
|
Achieve the central positions or prevent your
adversary to do so. |
|
Gomoku |
|
|
Make 5 in-a-row. |
|
Gonnect |
|
|
Use the Go concepts to connect two opposite edges. |
|
Gosix |
|
|
Control hexagons to release resources. |
|
Gravity |
|
|
Make 4 in-a-row on a square gravity field. |
|
Grensholm |
|
|
Move a Knight from the last row to its first. |
|
Groups |
|
|
Be the first to join your scattered stones. |
|
Guerrilla Checkers |
|
|
Different goals for different areas of the board. |
|
GungHo |
|
|
With ten reusable stones, make a 5 in-a-row. |
|
Halma |
|
|
Jump
as fast as you can to the opponent's corner. |
|
Hasami Shogi |
|
|
Get stones by custodian capture. |
|
Havannah |
|
|
Achieve some
patterns or connect edges |
|
Hepta |
|
|
Each played drops a different shape and tries
to be the last mover. |
|
Hex |
|
|
Connect opposite edges |
|
Hexade |
|
|
Connect or achieve one of several winning patterns. |
|
Hexapawn |
|
|
A
simple "reach the last row" game by Martin Gardner. |
|
Hexgomoku |
|
|
Playing
Gomoku on hexagonal boards. |
|
Hexmeister |
|
|
Align
or encircle gates on a board full of lanes and rings. |
|
Hip |
|
|
Move and avoid making squares. |
|
Hold That Line |
|
|
Extend the line until it is not possible. |
|
Holly |
|
|
Jump over your enemies and capture them asap. |
|
Huntsmen |
|
|
Capture all opponent's stones, but after each capture, they get stronger! |
|
Hupo |
|
|
Select the opponent stone to move and reach
the goal cell. |
|
In Crowd |
|
|
A majority force can conquer the board. |
|
Iqishiqi |
|
|
How to build a shared labyrinth and how to
step out of it. |
|
Jack Rabbits |
|
|
Multiply your rabbits insanely and fill the
board! |
|
Jade |
|
|
A different goal scenario on a Hex board. |
|
Jeson Mor |
|
|
A
simple traditional game to occupy the board center. |
|
Jul-Gonu |
|
|
Use
custodian capture to defeat your opponent. |
|
Jumpin |
|
|
A
simple relative of Halma. |
|
Jumping Beans |
|
|
A
set of mandatory capture races to get the center. |
|
Kanga |
|
|
A Gonnect game with selected custodian
captures. |
|
Kangaroo |
|
|
Get the most points with your survival stones. |
|
Känguruh |
|
|
Jump until one cannot move. |
|
Kassle |
|
|
Drop
stones and shift rows and columns to get 5 in-a-rows. |
|
Kefren |
|
|
Use pivot moves, or just twirls, to capture and reach enemy lines! |
|
King's Court |
|
|
A
big checker variant, where domination of the center is the key to win. |
|
King's Men |
|
|
Lose your jumping men to win. |
|
Konane |
|
|
Empty the board until your opponent cannot jump. |
|
Kono |
|
|
On a 4x4 board, capture until the opponent is
unable to do it. |
|
Krieg |
|
|
On a 4x4 board, move to stalemate or
reach a winning pattern. |
|
Lanrick |
|
|
Conquer the center and reduce your adversary
army. |
|
Leap Frog |
|
|
Jump
and wipe out the enemy frogs from your swap! |
|
Lewthwaite's game |
|
|
Position your stones to stalemate your opponent. |
|
Line 5 |
|
|
Jump until you get a 5 in-a-row. |
|
Linear Progression |
|
|
Extend your broken line and win by points. |
|
Lines of Action |
|
|
Connect your stones, by changing their way of move. |
|
Macadam |
|
|
Slide and jump until the opposite row. |
|
MacBeth |
|
|
A hexagonal variant of Othello. |
|
Magneton |
|
|
Repel and attract stones to achieve 4 in-a-row. |
|
Mamichess |
|
|
Force the King into the corner. |
|
Man In The Moon |
|
|
A 19th century drop, move and capture game. |
|
Meditation |
|
|
Recapture your own stones in order to win. |
|
Medusa |
|
|
Capture and get territory, by sliding your group of
stones. |
|
Migration |
|
|
Move all your stones to the other edge, but as slow as possible... |
|
Minefield |
|
|
A way to see Othello and Moku games together |
|
Ming Mang |
|
|
Slide your pieces, flip your opponent stones, and stalemate him! |
|
Mini Push |
|
|
Slide
out (and in) your stones to achieve winning patterns. |
|
Mix'N'Match |
|
|
Capture equal or unequal stones to stalemate
your opponent. |
|
Mod. Ming Mang |
|
|
Slide your pieces, flip your opponent stones, and secure a greater cell area. |
|
Mole Hill |
|
|
On
a garden field, the mole tries to escape a series of blockades. |
|
Moray Eels |
|
|
Two strange beings fight to extinction. |
|
Motala Strom |
|
|
An one-dimensional board to capture and move
into. |
|
Moxie |
|
|
Drop, move and jump to achieve a 3 in-a-row or
capture 6 stones. |
|
Mu Torere |
|
|
A New Zealand traditional game. |
|
Neighbours |
|
|
Use your neighbors to keep moving. |
|
Network |
|
|
Build a line of loose connected stones to join
opposite edges. |
|
Neutreeko |
|
|
Make 3 in-a-rows, by sliding stones across the board. |
|
Nevo |
|
|
Achieve
a position at the enemy field. |
|
Nineteen |
|
|
A NIM-like game with vanishing triangles |
|
NoNet |
|
|
Be the last to play at a non balanced board. |
|
Northcott's |
|
|
An old game with another look. |
|
Oling |
|
|
Reach the opposite corner using a chain of
friendly pieces |
|
Olix |
|
|
Create the largest patterns and win. |
|
Omemom |
|
|
Place yourself into two enemies. |
|
Ooyoo |
|
|
Move your army by pairs. |
|
Orbit |
|
|
A new way to think about territories |
|
Orthokon |
|
|
Slide
stones, change enemies to friends, stalemate your opponent. |
|
Othello |
|
|
Flip using custodian capture, and get the majority of stones at endgame. |
|
Overboard |
|
|
Slide
all those enemy stones off-board. |
|
Over the Edge |
|
|
Isolate or throw into the Abyss your enemy
stones. |
|
Paddachee |
|
|
Make the greater number of patterns. |
|
Paradux |
|
|
Move and swap to make a 4 in-a-row. |
|
Partonia |
|
|
Erase the enemy using custodian captures. |
|
Patterns |
|
|
Capture stones by matching their patterns. |
|
Pawnographic Chess |
|
|
A Pawn race to get a promotion. |
|
Pentagonal 3D5 |
|
|
A three-dimensional 5 in-a-row with neutral
stones. |
|
Pentagonia |
|
|
On a thin cylindrical board, capture or
stalemate your opponent. |
|
Pente |
|
|
Make 5 in-a-row or capture five pairs of stones. |
|
Petteia |
|
|
Sliding
on one of the possible grandfathers of Chess. |
|
Photonic Attack |
|
|
Play
Othello with Photon Phasers. |
|
Phutball |
|
|
Create a goal path to win the philosophical soccer game. |
|
Planko |
|
|
Drop dominoes to control adjacencies. |
|
Pleiadis |
|
|
A drop game with majority restrictions. |
|
Polatty Pressure |
|
|
Push the ball towards the opponent's goal line |
|
Pompeii |
|
|
Slide,
push and swap to reach that desired Home Base. |
|
Product |
|
|
Make the two largest groups and multiply their
size. |
|
Pure Tac |
|
|
Slide your pieces to make a 3 in-a-row. |
|
Push |
|
|
Push stones to get a winning 5 in a row. |
|
Push (II) |
|
|
Push
your stones to get them into enemy camp. |
|
Push 4 |
|
|
Push
stones to make 4 in-a-row |
|
Pux |
|
|
Capture the enemy army by creating stronger groups. |
|
Pyramid 2D |
|
|
Climb
towards the top of the pyramid. |
|
Pyramida |
|
|
Exit your army thru the pyramid top. |
|
Quad |
|
|
Drops and restrict moves to make a 4 in-a-row. |
|
Quadrature |
|
|
Capture enemy stones by 'squaring' them. |
|
Quad Wrangle |
|
|
A complex variant of Attaxx |
|
Quartetto |
|
|
Make large enough squares. |
|
Quax |
|
|
A great game connecting Twixt and Hex. |
|
Qubic |
|
|
A 3D extension of Tic Tac Toe |
|
Queah's game |
|
|
A traditional Liberian game similar do
Checkers. |
|
Queen's Four |
|
|
Sliding queens to make a 4 in-a-row. |
|
Quits |
|
|
Move and slide your army until the opposite
corner. |
|
Quixo |
|
|
Shift stones and empty cells on a Torus to achieve a 5 in-a-row. |
|
Rabbit Hole |
|
|
Jump and extend in order to reach your hole. |
|
Regio |
|
|
A simple CGT game where a dropped cell
occupies its empty neighbors. |
|
Renju |
|
|
Make a 5 in-a-row, but 1st player has pattern restrictions. |
|
Renpaarden |
|
|
Lots of Chess Knights playingg Halma. |
|
Reviser |
|
|
Two different powers with a same goal. |
|
Ringo |
|
|
An
old traditional game of unequal forces and one fortress. |
|
Rings |
|
|
Spread your influence and by making empty hex rings. |
|
Rolling |
|
|
Move forward your stones to make a 4 in-a-row. |
|
Rover |
|
|
Slide until you occupy the enemy base. |
|
Rrib Bit |
|
|
Make a 3 in-a-row of chess knights in a
central area. |
|
Sabin Rains |
|
|
A
strange variant of Othello on an Hexagonal board. |
|
SanQi |
|
|
Fighting for your pattern inside shifting
patterns. |
|
Scala |
|
|
Connect
all stones while you reach enemy base. |
|
Scalus |
|
|
Scale your stone structures to capture stones and reach your destiny. |
|
Scatter |
|
|
Disperse your stones into eight sliding areas. |
|
Seega |
|
|
An
old Egyptian game precursor of Petteia, Latrunculi and Hnefatafl. |
|
Seegover |
|
|
A modern mix variant of Seega and Othello |
|
Send It |
|
|
A restricted Go game, with progressive
dispatches. |
|
Sidekicker |
|
|
Move and capture and be the last one to move. |
|
Simultana |
|
|
Prevent opponent moves, by creating odd/even adjacent cell areas. |
|
Slime Trail |
|
|
Move the bug until your goal cell. |
|
Smarts |
|
|
Achieve a second 5 in-a-row. |
|
Snijpunt |
|
|
Change one row or one color and construct a 4
in-a-row. |
|
Snort |
|
|
Different colors cannot be adjacent. |
|
Squaredance |
|
|
Rotate lines of stones and break the enemy. |
|
Squirm |
|
|
Build the longest string of stones. |
|
Sudden Death |
|
|
Make a sequence of pieces to stalemate your
adversary. |
|
Star |
|
|
Create stars and merge them to win by points. |
|
*Star |
|
|
An advanced version of Star. |
|
Susan |
|
|
Surround one enemy stone. |
|
Symbio |
|
|
Surround those enemy bodies, while growing and splitting
your own. |
|
Taktik |
|
|
Slide
your 4 stones to align them together. |
|
Tanbo |
|
|
Grow your seeds and stalemate your opponent. |
|
Tandems |
|
|
Move your army by pairs to the other side |
|
Tara |
|
|
Connect both edges, by pushing friendly and opponent stones. |
|
Teeko |
|
|
Reach one of several patterns on a 5x5 square board. |
|
Tempo |
|
|
Create patterns to move and win by stalemating
your opponent. |
|
Tic Tac Toe |
|
|
The seminal 3 in-a-row. |
|
Toads and Frogs |
|
|
Move and jump to the other side. |
|
Tonga |
|
|
Get the three largest groups. |
|
Trellis |
|
|
A connect game using a checkered board. |
|
Trianon |
|
|
Avoid making a loose 3 in-a-row. |
|
Trig |
|
|
Encircle or connect the Pillar with your
stones. |
|
Troll |
|
|
Connect opposite edges, using Othello flipping powers. |
|
Trop |
|
|
Drop and jump to capture while you can. |
|
The Way of Go |
|
|
Siege and capture enemy stones using different stone ranges. |
|
Twins |
|
|
Drop couple of stones respecting a couple of
restrictions. |
|
Twirls of Action |
|
|
Twirl
your stones using the opponent strength, and connect them all. |
|
Un |
|
|
Slide a shared piece and be the last to do it. |
|
Under Pressure |
|
|
Try
to reach the edge has Black, or prevent it has White. |
|
Universe |
|
|
Be the one to drop the last pentomino. |
|
Unlur |
|
|
A
finely balanced connection variant between Y and Hex. |
|
Vanakriget |
|
|
Place your army on the last row by moving or
letting it be captured. |
|
Vector Powers |
|
|
Drop stones and then shift them off board to
capture. |
|
Verso |
|
|
A moveable flipping army searching for a 5
in-a-row. |
|
Vilbergen |
|
|
A fierce battle on a one dimensional board. |
|
Wali |
|
|
Make
3 in-a-rows to capture enemy stones. |
|
Walking Dots |
|
|
Making a territory with a starting seed. |
|
Weave |
|
|
A connection thru one of two types of chains |
|
Welter's Game |
|
|
Share stones to stalemate your opponent. |
|
Wizard's Garden |
|
|
Drop, flip and harvest stones to dominate this
small garden. |
|
Wong´s Game |
|
|
Drop stones until no other is allowed. |
|
Y |
|
|
Connect all the three board edges. |
|
Yin Yang |
|
|
Be the one with more stones at the 'right'
place. |
|
Yote |
|
|
Capture
all the enemy stones by dropping and jumping at the best times. |
|
Zen |
|
|
A Hex-like and Twixt-like game in a Toroidal
board. |
|
Zenix |
|
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Win with the longest chain, while respecting Gravity. |
|
Zonesh |
|
|
Reach
the opponent corner with one of your soldiers. |