NOSFERATU

Copyright (c) 2001 Chris Huntoon

This game is played on the following initially empty hexagonal board.
There are initially off board 12 white stones (the Villagers), 5 black stones (the Vampires) and 1 black pawn (the Nosferatu).


MOVE - On each turn, each player must do one of the following things:
Capture one adjacent enemy piece by jumping over it and landing on the next empty cell.
Capture takes precedence over any other type of move.
Capture can be multiple (no maximum capture rule).
The Nosferatu may travel over any number of empty cells on either side of a jump.
When capturing a vampire, the stone is removed from the board.
When capturing a villager, the stone may optionally be transformed into a vampire (i.e., the white stone is replaced by a black stone) if the capture was made by Nosferatu, otherwise the villager is removed from the board.
Enter a piece into an empty cell.
Entering takes precedence over moving.
The entering piece may not be placed in any cell that can be immediate captured by an opponent's piece.
Move a piece into an adjacent empty cell.
The Nosferatu may move any number of cells along an open line.
GOAL - The Nosferatu player wins by capturing all Villagers. The Villager player wins by capturing the Nosferatu.

A note from the author: Nosferatu is a very powerful yet very vulnerable piece. It poses as a terrible threat to the Villagers, though it can be lured into a trap from afar and is the only piece that the Villagers need to capture to win the game.

An example

White's turn. He moves d3-c2. The vampire must capture b2:d2. Then, e2:c2 and now the Nosferatu (herein, the blue stone) must capture a2:d2:g5 or a2:e2. On both cases, the Villager wins by capturing it on the next move!